Earlier this season, Blizzard introduced a new Overwatchepidermis designed specifically to help raise money for the Breast Cancer Research Foundation.
The skin was released on May 8, also has been available for purchase through May 21. Unlike many Overwatch skins, that are only available for purchase through loot boxes, this skin has been available for purchase for $15 USD with all profits going straight to the BCRF. Blizzard also made T-Shirts available for lovers which also went toward the charity. A choice of streamers conducted charity flows which increased additional donations towards the total.
In the long run, according to Blizzard, this event helped put together the largest donation ever by a single company in a year in over $12.7 million. Blizzard also partnered with a couple streamers for a charity event flow which raised over $130,000 by itself.
In celebration of these very successful charity events along with the money they were able to help increase, Blizzard has collected a neat set of fan artwork to help commemorate the fundraising campaign.
Arnold Tsang and Ben Zhang, just two of Overwatch's musicians, are likely to be discussing everything about the creative evolution Wrecking Ball on the official Overwatch flow .
This will be an great opportunity for fans to find out more about Hammond, AKA Wrecking Ball, and his place in the Overwatch world. The artists will talk about the artwork and design of Wrecking Ball, their process in creating him, and taking community queries.
In addition to learning about his speech, we are going to see among Wrecking Ball's mythical skins shown. Legendary skins are always a pleasure take on a character, and this should be especially true for Wrecking Ball, since he has that interesting sphere silhouette.
The flow is supposed to kick off in 4PM EST/1PM PST and will last until 6PM EST/4PM PST, so there should be a lot of time to talk about the facts in depth about everybody's favorite genetically modified hamster.
Now's art design stream was all about Overwatch's next hero, Hammond AKA Wrecking Ball. We discovered that the two mythical skins Hammond receives at launch will be Junkertown and Horizon Lunar Colony themed.
Blizzard's Arnold Tsang and Ben Zhang shared some fun facts throughout the flow, such as the fact that Hammond's favorite color is purple, and then got to work with drawing on the Horizon Lunar Colony launch skin players can unlock for Wrecking Ball. We also learned a great deal about the design process that led to Hammond, and also how he became Hero 28.
Players must find a good deal of different theories for the enthusiast would eventually become Hammond. From the beginning, they knew they needed a cute hero. At one stage, the gameplay hook in mind was a"free-flying flamethrower" hero. That ended up leading to Jetpack Cat, the notorious hero who was eventually fought for not being thematically appropriate.
The other layout track was"the demolitionist", who would eventually become Junkrat. One of these concepts turned to"Ball Guy", a chunk who could become a man and a guy who could become a ball. The group was not clear if this was a man or a omnic, but the spherical concept captured.
The team got to work, making up a concept for Ball Guy based around 1) being a ball and 2) magnetic powers that could be used for tanking and drawing on fire (quite literally). Eventually, Ball Guy was scrapped. There were also too many omnics from the functions, such as Bastion and Zenyatta... but the group returned to the idea of a cute hero and started to merge those tracks.
This is pretty close to the Wrecking Ball of today, but the group really needed the protagonist to be adorable. This omnic Hammond was cool, but what's cuter than a real life hamster you can cuddle?
Blizzard worked on many stylized hamsters, with Tracer as a concept. The artists mentioned Eastern artwork styles as inspiration for Hammond; the Overwatch art fashion is meant to be East meets West, and Asian artwork of critters ended up factoring heavily into the final style of Hammond the hamster.
Through the flow, we got to find a beautiful drawing of Wrecking Ball's Horizon skin come to life.
The Overwatch League has a brand new broadcast partner and it is one of the most recognizable brands in all of sports: ESPN. The sports network's parent firm, Disney, has signed a deal with Blizzard Entertainment which will bring the Overwatch League to the Disney family of programs beginning with the Season 1 Playoffs, the 2 firms announced on Wednesday evening.
As stated by the annoucnement, the arrangement will include the current playoffs, which started on Wednesday night, and will last through the Overwatch World Cup and into the second season of this Overwatch League next year. The deal also mentions that games would extent to a variety of networks including, ESPN, ESPN 2, Disney XD, ABC and streaming solutions. The announcement also includes a broadcast schedule for the remainder of the Overwatch League playoffs that has the first day of the Finals recieving a prime time, 7 p.m. EST, slot on Friday, July 27 on ESPN's primary network.
Up until this announcement, the Overwatch League had an exclusive arrangement with Twitch for broadcasting rights of this competition, but now Disney's network and Twitch's streaming support will both show the games live, according to the announcement. On Twitch.tv you could easily find a lot of professional streamers working on Overwatch boost service. Blizzard has partnered with ESPN to broadcast the company's Heroes of the Dorm championship, a competition centered around Blizzard's Heroes of the Storm MOBA, but this does represent the first time both companies have agreed to such a long-term deal.
The Overwatch League playoffs will continue on Friday, July 13 with the culmination of the show involving the Philadelphia Fusion along with the Boston Uprising. The match will be broadcast on the Overwatch League's Twitch channel in Addition to on Disney XD and ESPN3.
Two recent additions to Overwatch -- the option to group up with other players based on a pair of filters and the ability to support different players to get good behavior -- are helping to decrease toxicity in the game, according to Blizzard. In a post on the Overwatch forums, match director Jeff Kaplan said that incidences of misuse are down among players at the Americas and Korea.
Kaplan referenced information from Blizzard's Global Insights group, saying that after the release of Endorsements and searching For Group, competitive matches with violent chat were down 26.4% in the Americas and 16.4% in Korea. The number of daily gamers being violent to other people was also down: 28.8 percent in the Americas and 21.6% in Korea.
"We're really delighted with the community efforts to make OW a better location!" Kaplan stated. "Thank you all! And we will keep working on iterating on these features to make them as well as exploring other systems to improve the gameplay environment."
Players that receive a large number of endorsements because of their behaviour and gameplay have been rewarded with greater queues and some still-unspecified benefits, so there's some inspiration for players to be on their very best behaviour. The Looking For Group attribute gives players more control on who will join their team, allowing group organizers define which hero characters they're looking for or allowing them to need voice chat.
When Blizzard declared the characteristic , Kaplan said the aim was to give players approaches to recognize decent behaviour in Overwatch, as opposed to more resources that focus on reporting bad behavior.